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[Graphics] Game View Skybox flickers on resizing its Window with Frame D...
On resizing the Game View Window or changing the layout with the Frame Debugger Enabled the Game View Skybox flickers and the memory... Read more
[VFX Graph] Mouse cursor continuously updated on opening Simple Mesh out...
Mouse cursor continuously updated on opening Simple Mesh output visual graph. Steps to repro: 1. Open the attached project. 2. Sele... Read more
Cloning ActionMap through JSON converts empty paths to NULL which is not...
-error: When adding a binding to an InputActionMap, there is a check to make sure the binding's path is not null: In order to add a... Read more
Images with "Preserve Aspect" enabled are jittering / moving around when...
How to reproduce: 1. Open attached project "PreserveAspectTest.zip" and scene "SampleScene" 2. Enter Play mode 3. In Game view, use... Read more
[AI] Path of Agent is miscalculated when passing through a corner common...
Reproduction steps: 1. Open the project from the attached file "1230443.zip" 2. Enter Play Mode and press the Start button in the Ga... Read more
[Mobile][Input System] rumble not available for gamepads
-error: gamepad rumble doesn't work with mobile devices ATTN: this is currently not supported by either Android nor iOS themselves ... Read more
A null reference exception is thrown when trying to access EditorStyles....
How to reproduce: 1. Open the attached 'project-1231054.zip' project 2. Select the 'TestEditor' in the Hierarchy window 3. Open the ... Read more
2D Colliders do not snap to the grid when moving them in the Scene windo...
How to reproduce: 1. Open the attached 'project-1231505.zip' project 2. Select 'Sprite' sprite in the Hierarchy window 3. Move the s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time