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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

2017.4

2018.4.1f1

2020.2

Issue ID

1230443

Regression

No

[AI] Path of Agent is miscalculated when passing through a corner common to 4 NavMesh tiles

AI Navigation

-

Reproduction steps:
1. Open the project from the attached file "1230443.zip"
2. Enter Play Mode and press the Start button in the Game View
3. Inspect the Game View

Expected result: Agent navigates from point A(marked as a red cube) to point B(marked as a blue cube)
Actual result: Agent gets "stuck" at the corner common to 4 NavMesh tiles(marked as a pink cube)

Reproducible with: 2017.4.39f1, 2018.4.20f1, 2019.3.8f1, 2020.1.0b4, 2020.2.0a5

Note - on 2019.3.8f1 and lower the agent does not get temporarily stuck on the first common corner

  1. Resolution Note (2021.2.X):

    Will be fixed as part of work planned for improving Navigation links.

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