Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
preview.6 - 3.0.3
Issue ID
1231505
Regression
No
2D Colliders do not snap to the grid when moving them in the Scene window with ProGrids snapping enabled
How to reproduce:
1. Open the attached 'project-1231505.zip' project
2. Select 'Sprite' sprite in the Hierarchy window
3. Move the sprite slowly in the Scene window and observe the collider
Expected result: collider does not move freely and snaps to the grid
Actual result: collider moves freely and does not snap to the grid
Reproducible with: 2018.4.20f1 (preview - 3.0.1, preview.6 - 3.0.3), 2019.3.8f1, 2020.1.0b4, 2020.2.0a5 (preview.4 - 3.0.3, preview.6 - 3.0.3)
Could not test with: 2017.4.38f1 (Package Manager not available)
Notes:
1) Seems to happen with all 2D Colliders
2) Upon re-selecting the object, the collider moves to the right position (snaps to the grid)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note:
ProGrids functionalities are mostly integrated in recent versions of Unity now. Not much effort would be deploy to support ProGrid package minor bugs.