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[iOS] Player Setting "Use on-demand resources" does not set the Xcode bu...
How to reproduce: 1. Open attached project "OnDemandResources_2020_3.zip" 2. Go to Build Settings (File>Build Settings) and select i... Read more
[GPU PLM] Editor crashes on RadeonRays::IntersectionApi::Delete when gen...
How to reproduce: 1. Open the user's attached project 2. Open the Lighting window (Window > Rendering > Lighting) 3. Make sure Light... Read more
Player crashes when calling File.OpenRead and catching exception in asyn...
How to reproduce: 1. Open the attached project "OpenReadCrash.zip" 2. Make sure the Scripting Backend is set to IL2CPP in the Player... Read more
[XR SDK] [URP] Editor freezes when converting assets using Render Pipeli...
Reproduction steps: 1. Open the attached project ("1380759R.zip") 2. Open Render Pipeline Converter (Window->Rendering) 3. Select Bu... Read more
ParticleSystem.main.startSizeMultiplier doesn't scale ParticleSystem.mai...
How to reproduce: 1. Open project "case_1377646.zip" 2. Enter "SampleScene" Scene 3. Select GameObject "Particle System" from the Hi... Read more
SRP Settings is set to none after changing Always Included Shaders value
Reproduction steps: 1. Open the attached project ("1377905R.zip") 2. Open the Project Window 3. Select Graphics tab 4. Change any El... Read more
[Android] Java build exception error when building a specific project wi...
Reproduction steps: 1. Open the attached project "TestSDK31.zip" 2. Switch to the Android platform 3. Build and Run on an Android de... Read more
[iOS][OldInput] Touch is ignored when the application is resumed from th...
Reproduction steps: 1. Open the attached project "Case_1380200.zip" 2. Build and Deploy the Scene "SampleScene" to a device 3. Touch... Read more
[Android] The precision of Render Texture is low on Android devices with...
How to reproduce: 1. Open the user's attached "FP16.zip" project 2. Build and run on an Android device Expected results: The gradie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object