Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.17f1
2021.1
2021.2
2022.1
Issue ID
1379736
Regression
No
[iOS] Player Setting "Use on-demand resources" does not set the Xcode build setting "Enable On Demand Resources"
How to reproduce:
1. Open attached project "OnDemandResources_2020_3.zip"
2. Go to Build Settings (File>Build Settings) and select iOS
3. Press the "Player Settings" button and scroll to the Configuration
4. Observe that the "Use on-demand resources" is unchecked
5. Build the project and open it in the Xcode
6. Go to Build Settings and find the Assets tab
7. Look at the "Enable On Demand Resources" field
Expected result: "Enable On Demand Resources" is "No"
Actual result: "Enable On Demand Resources" is "Yes"
Reproducible with: 2019.4.32f1, 2020.3.21f1, 2021.1.28f1, 2021.2.1f1, 2022.1.0a13
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note (fix version 2022.1):
Fixed in: 2022.2.0a3