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Formatting issues with OS X and Linux paths
-e: the formatting for those paths in the docs is not correct -repro:--go to http://docs.unity3d.com/Documentation/ScriptReference/P... Read more
-e CRC mismatch error is confusing
CachingManager.cpp: m_Error = Format("CRC Mismatch. Expected %lx, got %lx. Will not load cached AssetBundle", m_RequestedCRC, crc); ... Read more
Serializing array of AnimationCurve corrupts WP8 app
1. Create a script which has a field of type AnimationCurve[] and is marked with [SerializeField] attribute.2. Attach the script to ... Read more
Crash when the first keyframe is set to 'Is Active' '0'
Steps to reproduce : - import the project attached- open the scene- press play and Unity will crash Read more
SetCursor isn't working properly in webplayer in OSX
To reproduce:1. Open Cursor project2. Enter play mode to test the cursor switching (it works)3. Build & run for webplayer4. Togg... Read more
Linear Color Space is available on free version
User noticed that "Linear" color space is enabled in free version, though it is pro version feature. Also on Win Store Apps this fea... Read more
EditorGUI.CurveField does not deal well with the 'ranges' argument
EditorGUI.CurveField does not respect 'ranges' argument 1) Open curve-ranges-bug.unity2) Select the GameObject in the scene3) Click ... Read more
Navigation window filter doesn't work on Terrain
Steps to reproduce : - import the project attached- open the scene- go to Window > Navigation- select Terrains in the Scene Filte... Read more
Sprite packer tries to reimport deleted textures (which cause unity to c...
To reproduce:1. Open project Cars2. When the project is loading there is a possibility of a crash, since there is a 13mb texture dec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed