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Entering Scene View in Play Mode crashes with UnityEngine.GUI:CallWindow...
How to reproduce: 1. Open the attached project named "Case_1230441" 2. Open the "2DTest" Scene 3. Open the Tile Palette 4. Draw a fe... Read more
[Shuriken] Particle system window doesn't Minimize and Maximize clicking...
Clicking on the title of Particle system window doesn't Minimize and Maximize however it works when clicked on the Dropdown icon Pl... Read more
Argument Exception gets thrown when selecting any Marker after clicking ...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more
[Animation] Compute Thresholds parameter does not get selected in Blend ...
BlendTree is completely broken when changing the compute Threshold parameter. Unable to select any value from Compute Thresholds dr... Read more
[ECS] Error 'DCICE007' is thrown when compiler removes fields that would...
Reproduction steps: 1. Open the attached project ("case_1217354-ECSBug") 2. Inspect console Expected result: No errors are thrown A... Read more
[URP][ShaderPreProcessor] Using Caching Preprocessor causes shader error...
Repro steps: 1. Open attached project 2. Make sure Project Settings -> Editor Caching Preprocessor (Experimental) is enabled 3. Buil... Read more
[ECS] DOTS compiler bug error is thrown when subtracting from float3.zero
How to reproduce: 1. Open the "ECSSampleRepro.zip" project 2. Check the Console Expected result: No errors appear in the Console Ac... Read more
[Mac] Console window does not maintain focus when the status bar is repe...
How to reproduce: 1. Create a new Unity project and make sure the layout does not have a Console window docked anywhere (it must be ... Read more
[Packman] Multiple assemblies with the same name from project and packag...
How to reproduce: 1. Open attached project 2. Observe Console window (if no errors are seen, proceed with the steps) 3. In Project ... Read more
SpriteShape throws Exception when Optimizing Points.
SpriteShape throws Exception when Optimizing Points. SpriteShape generates out of memory exceptions when optimizing points for cert... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time