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Renderer.Bounds.Size returns inaccurate size for rotated round objects
Steps to reproduce:1. Open “BoundsSize.zip” Unity project2. Open “Main” scene3. Select “Sphere” object in Hierarchy4. Change object’... Read more
Error adding a delegate using EventInfo.AddEventHandler on AOT targets
To reproduce:1) Open attached project2) Build and run on IL2CPP based platform (Tested Windows and WebGL) Expected: The scene works ... Read more
Changing project settings and pulling that change breaks lighting and Ed...
Reproduction steps:1. I used this simple project, that's on GitHub https://github.com/UnityCatalina/bug/invitations2. Open the proje... Read more
Model Rig Bone Menu is limited and won't show all of the hierarchy of bo...
How to reproduce:1. Download attached project file2. Select Leeroy model in Assets Window3. In the Inspector Window, go to Rig setti... Read more
"ArgumentException: Value does not fall within the expected range" when ...
Steps to reproduce:1. Start a new project2. Observe the console log- at this point ArgumentException: Value does not fall within the... Read more
[Windows 7] Red exclamation mark (!) is missing from the logo in Crash H...
In Windows 7, the red exclamation mark is missing from the logo in Crash Handler window.It happens to both Editor and Player, and us... Read more
Incorrect GI Lighting in Build when VR Support is enabled and Linear Col...
To reproduce:1. Open attached project;2. Open "Scene" scene;3. Enable VR (Edit > Project Settings > XR Settings);4. Build &... Read more
Make Unity more responsive while Progressive Lightmapper is Preparing to...
Unity responsiveness is severely limited while Progressive Lightmapper is preparing to bake lighting. On some systems, freezes occur... Read more
Compiling a script with RequireComponent does not add that component to ...
How to reproduce: 1. Open any (new) project2. Create a new script and attach it to any GameObject3. Add [RequireComponent(typeof(Nav... Read more
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