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UI Text/Buttons flicker when there are a lot of disabled UI elements pre...
How to reproduce: 1. Open attached project2. Open scene Scenes/bug.unity3. Play the scene- Note the flickering in both the Scene and... Read more
Changing main monitor pushes floating editor windows to another, possibl...
Preparing machine for repro: 1. Two monitors2. Make sure that first monitor is also main monitorNote: This isn't a requirement - bug... Read more
Fog shader doesnt work on WebGl
Reproduction steps:1. Open attached project2. Open "DemoWalk" Scene3. Notice that in Game view there is fog4. Build and launch WebGl... Read more
[Collision] Particles sometimes appear at random positions after collisi...
Steps to reproduce: 1. Download and import attached project. (WorldCollisionRandom.zip)2. Open scene: strip.3. Simulate particle sys... Read more
[Local] ParticleSystem.Stop will instantly destroy emitted particles tha...
Steps to reproduce: 1. Open attached project2. Open scene "PartcileIssueScene"3. Run it4. Press G to start particle simulation5. Aft... Read more
WebGL export produces a project that freezes
Steps to reproduce:1. Build and run attached project to WebGL.2. Press space to go to the next menu.3. Press space again to start th... Read more
Error-Message when accessing the main asset
"AssetBundle dummycar.main doesn't have main asset!" error is thrown every time it is accessed (For example checking if MainAsset is... Read more
Data gets corrupted after passing it into a static method of the same st...
Steps to reproduce:1) Extract and open the project attached by user (Corruption_Test.zip).2) Open scene 'corruption.unity'.3) Press ... Read more
[WebGL][Firefox] Black spots in the main camera
Reproduction steps:1. Download "Highlighting system" asset form the asset store.2. Build and run the first scene.3. Notice the black... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU