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Chrome66: Autoplaying audio is muted
-e: see title, scene stays silent, message about changed behaviour being logged in console--regression with Chrome, not Unity -repro... Read more
Strange performance spikes when at least one Rigidbody is present in the...
How to reproduce: 1. Open attached project2. Open scene boxInstantiation.unity- Make sure the Profiler Window is visible and the CPU... Read more
[Noise] Significant slow down when selecting a system with a large playb...
Repro steps:1. Open Scene1 from the attached project.2. Select the particle system, advance the playback time to 800, and deselect t... Read more
[Windows] build fails when windows FIPS policy is enabled
-e: windows has a policy for enforcing tighter crypto things (FIPS). when enabled the il2cpp build fails -repro:--enable FIPS policy... Read more
[WindowsMR][Rendering] - 2017 : Plugging a HMD with a running MR app cau...
Favro card: https://favro.com/card/c564ede4ed3337f7b17986b6/Uni-39669 If you plug in a MR HMD in while a standalone app is running t... Read more
HashSet.TrimExcess causes an increase in memory
Steps to reproduce:1. Open attached project2. Open "Test" Scene3. Enter Play mode4. Select "TrimExcess-3.5" in the hierarchy5. Toggl... Read more
[Android] unscaledDeltaTime and deltaTime return abnormal / negative values
Steps to reproduce:1. Open attached project "TimeDeltaTime2.zip"2. Run on older Android OS (4.~)3. Lock screen while app is running4... Read more
[Android] When Anti Aliasing is enabled Nexus 7 (Tegra 3) renders artifacts
Reproduction steps:1) Download and open user's attached project2) Build and run currently open scene (there are no scenes, just buil... Read more
[Android] On some devices cardboard view is drifting
Reproduction steps:1) Download user's attached project2) Build and run "test.unity" scene on an Android device3) Put the device on y... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window