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Animation stops before reaching designated position
Steps to reproduce:1. Open the attached project2. Open the available scene3. Play the scene4. Select 'BoosterOpeningPrefab' in the H... Read more
Calling EditorSceneManager.MarkAllScenesDirty in Awake does not mark sce...
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Notice that it's not marked as dirty. That's because EditorSceneM... Read more
[Substances] Importing substance from asset store and adding it to GO th...
Steps to repro:1. Launch Unity2. Open asset store3. Try to import the towel substance package Note: When the import dialog comes up,... Read more
[Renderer] Pivot offset on the Y axis is inverted
The Y axis of the pivot setting in the particle renderer looks to be inverted. 1. Open Pivot scene from attached project.2. Select P... Read more
[ComputeShader][WebGL]Console error when try to Dispatch Compute Shader ...
Steps to reproduce:1) Download attached project "Compute Shader Test.zip".2) Play scene3) error is printed in console expected resul... Read more
[DX11] SAMPLE_DEPTH_TEXTURE returns zero on windows standalone
Steps to reproduce: 1. Open attached project2. Open scene "shadow"3. Make sure that DX11 is enabled4. Run the scene and notice that ... Read more
[Collision] Lifetime loss on collision feels like it is subtracting too ...
Particle lifetime loss upon collision looks to be taking away too much lifetime. Repro steps:1. Open LifetimeLoss scene from attache... Read more
[RotationBySpeed] Particles rotate at the same speed, regardless of thei...
Rotation by speed does not affect the rotation rate of particles based on their speed. Repro steps:1. Open RotationBySpeed from atta... Read more
Crash on fxShader_JPEG_DECODE_SSE2 when loading the project
To reproduce the issue follow the steps:1) Open user attached project2) Observe project loading progress3) Crash should occur Reprod... Read more
[Inspector] Moving camera via inspector variables spikes calls in Inspec...
Moving a camera via inspector transform position variables spikes calls (up to 130k) on Enumerator.MoveNext in InspectorWindow.DrawE... Read more
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