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"importer.GetNPOTScale() == TextureImporter::kNPOTKeep" assert appears w...
Steps:1. Open attached project==>"importer.GetNPOTScale() == TextureImporter::kNPOTKeep" error in console if there is no such err... Read more
Crash when Depth renderTexture collides with GrabPass shader
Reproduction steps:1. Open the attached project "791635 Repro"2. Open the "test" scene3. Apply "Unlit/invertBehind" shader to a Grab... Read more
Unity crashes at EditorSceneManager::OpenSceneLoaded when reimporting ad...
Steps to reproduce: 1. Open attached project2. Open scene "main" and run it3. While game is running, go to the assets folder using f... Read more
Lighting in the Courtyard demo is broken
Silvia Rasheva on Slack:Courtyard is broken too. Have a look at it at some point when you have the opportunity pls and update it. Read more
[5.4 regression] Hair_Standard shader doesnt work in "Blacksmith: Charac...
Reproduction steps:1.Download and import "The Blacksmith: Characters" from the asset store2.Put VolundModel and Challenger_prefab in... Read more
[Regression][5.4] Shadowy artifact appears on mesh after importing 'City...
Steps to repro: 1. Open Unity;2. Crete new project;3. Open Asset Store (Window - Asset Store);4. Search for 'City Building Perfect K... Read more
s_ProgressBar.dialog error after importing Desktop Trees Package
Steps to reproduce : - import the Desktop Trees Package from the Asset Store https://www.assetstore.unity3d.com/en/#!/content/24350 ... Read more
Mac Native resolution is not set correctly. Resolution Values are lower ...
Reproduction steps:1. Open project "Test Native Screen"2. Go to "PlayerSettings"3. Choose "Resolution and Presentation"4. Set "Defau... Read more
Dragging materials onto specific LOD objects fails when the LOD group ob...
Reproduction steps:1. Open User's project2. Open "Main" scene3. Position the editor camera so both objects are in view, showing the ... Read more
[Android] QualitySettings.antiAliasing breaks renderTexture in the 2nd f...
To reproduce:1) Open attached project2) Build and run on Android3) Notice a black screen Does not happen if AntiAliasing is set thro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used