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Deleting game object in Scene view baked mode after baking lightmaps cra...
- Open the attached project- Select the Vehicles parent game object in the Hierarchy view and set its Static field (enable static fo... Read more
Editor crashes when importing .obj
1. Open the attached projectNote: Sometimes it crashes while opening2. Attempt to import 'StreetA.obj' to Assets Result: Unity hangs... Read more
GetCharacterInfo does not work when Canvas Scaler is set to "Scale With ...
Reproduction steps:1. Open User's project-Notice that Canvas scaler is set to "Scale With Screen Size"2. Run "TestScene" scene3. Pre... Read more
[UWP]RPC call doesn't work when project is built with 'Unity c# project'
To reproduce:1. Open project2. Select Unity c# project3. Build and project on device4. Run start scene in editor5. Click server butt... Read more
Duplicating multiple game objects reverses their order in the hierarchy
To reproduce:1. Create a new project2. Create three gameObjects in the hierarchy3. Copy or duplicate them.Notice that the order in w... Read more
Sprite Packer displays blank sprite images incorrectly
Steps to reproduce:1) Open the attached project.2) Open scene 'TestSpriteAtlas.unity'.- A black circle is visible in the scene.3) Pr... Read more
[iOS] Double memory allocated for ODR bundles on devices running iOS 9.3x
To Reproduce: 1. Open the attached project switch the platform to iOS and build the asset bundles ("Assets/AssetBundles").2. Deploy ... Read more
[HLSLcc] InterlockedAdd on RWByteAddressBuffer crashes the compiler
Doint an InterlockedAdd on a RWByteAddressBuffer results in shader compilation bugs: "Compute Shader compiler: internal error compil... Read more
Before and after the video is played there's a black frame when Handheld...
Reproduction steps:1. Open the attached project2. Build and run the project on Android device3. Notice that before and after the vid... Read more
[Android] Shader compilation fails on Nvidia Tegra 3
To reproduce:1) Open attached project2) Add a cube in scene which would use material with "LightMobile/Eyes" shader3) Build and run ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List