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0
votes
Fixed

[Shaders] Particles/Alpha Blended material inverts colors of other blend...

Shaders

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Nov 09, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Start a new project2. Add a quad to the scene3. Create a particles/alpha blended material4. Assign a texture, ... Read more

0
votes
Fixed

[Android] In dev mode the app is drawn on top of the lock screen which b...

Mobile

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Aug 30, 2017

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Version/s: 5.6.3f1

How to reproduce:1. Open QA attached project2. Set up any lock protection (Pattern, pin, password etc) on the device3. Deploy the ap... Read more

1
votes
Fixed

Reading local file with UnityWebRequest which contains "#" and multibyte...

WebRequest

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Dec 14, 2017

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Version/s: 2017.2.0b1, 2017.2.1f1

Steps to reproduce:1. Open attached “ReadLocal.zip” Unity project2. Enter Play mode3. Observe Console Expected results:Local file is... Read more

0
votes
Fixed

[UI] In Playmode, Clicking/Hovering on the Lighting tab throws exception...

Progressive Lightmapper

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Dec 14, 2017

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Version/s: 2018.1.0b1

[Global Illumination] In PlayMode, Clicking/Hovering on the Lighting tab throws exception "Serialised Object target destroyed" Steps... Read more

0
votes
Fixed

Sprite Packer logs are unnecessarily showing for each asset bundle building

2D

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Dec 14, 2017

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Version/s:

https://unity.slack.com/archives/C06TQE31T/p1512489721000065https://unity.slack.com/archives/C06TQE31T/p1512489857000593 Basically, ... Read more

0
votes
Won't Fix

[AssetBundles] Application crashes when cleaning cache with overloaded C...

Asset Bundles

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Dec 12, 2017

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Version/s: 5.6.4p2

To reproduce: 1. Download and open attached "438308_cacheExpiration.zip" project.2. Build and run the project on any platform (Andro... Read more

3
votes
Won't Fix

[ScriptUpdater] MDB file is not being created when reimporting DLL and P...

Mono

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Dec 08, 2017

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Version/s: 2017.1.1f1

To reproduce:1. Open project attached by the user2. In the project, window go to Plugins/Nuget3. Find FOLDER_NAME (Edits below) fold... Read more

5
votes
Fixed

Unity crashes at ValidateAndUpdateTileAssetDirty after building Asset Bu...

2D

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Dec 07, 2017

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Version/s: 2017.2.0f3

To reproduce:1. Open project attached by QA2. Uncheck AssetBundles->Simulate Mode3. Click AssetBundles->Build AssetBundles4. P... Read more

4
votes
Fixed

CPU use spikes on Terrain.GenerateBasemap when disabling/enabling Terrai...

Terrain

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Dec 12, 2017

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Version/s: 2017.1.0a1, 2017.2.0p2

Steps to reproduce: In Editor:1. Open Scene "Bronze" from the attached project "Terrain_generateBaseMap.zip"2. Make sure Editor Wind... Read more

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