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0
votes
Fixed

[URP] Every Light type is rendered as Directional light when it is set a...

Package: Scriptable Render Pipeline Universal

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Sep 18, 2020

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Version/s: 10.0.0-preview.26

How to reproduce:1. Open attached "URPFeatures.zip" project and Scenes/SampleScene scene2. In the Hierarchy window, select the Spot ... Read more

0
votes
Fixed

Directional Light Shadow Flickers on non static objects in Deferred rend...

Shadows/Lights

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Jun 03, 2016

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Version/s: 5.4.0b20

How to reproduce: 1. Create a new project.2. Create a Plane and a Cube and set them as Static. Move the cube above the Plane so you ... Read more

0
votes
Fixed

[VisionOS] Crash report causes crash on visionOS

Package: PolySpatial visionOS

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Jul 01, 2024

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Version/s: 1.2.3

Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more

2
votes
Not Reproducible

Burst errors BC1040 are thrown when entering Play Mode with Entities usi...

Package: Entity Component System (ECS)

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Mar 08, 2020

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Version/s: preview.19 - 0.7.0

How to reproduce:1. Open tester-submitted project (BurstErrors.zip)2. Open the SampleScene3. Enter Play Mode and wait a few seconds ... Read more

0
votes
Fixed

Creating a new Property in the Shader Graph Blackboard doesn't scroll it...

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Jan 22, 2025

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Version/s: 2022.3.56f1, 6000.1.0b3, 6000.2.0a1

How to reproduce:1. Create a new Unity Project2. In the Project window, right-click -> Create -> Shader Graph -> Blank Shad... Read more

0
votes
Won't Fix

Null GUIContent will reserve space for some controls

IMGUI

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Jun 06, 2016

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Version/s: 5.5.0a1

Steps to reproduce : - import the project attached- open the Bug Window (Bug->Bug Window) and notice how the second bounds contro... Read more

0
votes
Fixed

[Animation] Null Reference exception is thrown on moving threshold slide...

Animation

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May 10, 2019

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Version/s: 2019.3.0a2

[Animation] Null Reference exception is thrown on moving threshold slider in blend tree Steps to Repro:1. Create a new Project2. Pro... Read more

0
votes
Fixed

Shader errors do not have info about originating subshader/pass

Shader System

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Dec 16, 2021

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Version/s:

Shader errors do not tell user anything about the subshader/pass that was compiled when hitting the error. Therefore it is easy to b... Read more

0
votes
Fixed

[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...

Shuriken

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Jan 18, 2016

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Version/s: 5.4.0b2

Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps:1. Open Bug_Crash scene from... Read more

0
votes
Won't Fix

[WP8] Pause resume takes a lot longer on Win BLU HD

WP8

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Feb 04, 2015

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Version/s: 4.6.1f1

This issue appears to affect the Win BLU HD phone in particular To reproduce:1. Open angry bots or any other larger project2. Build ... Read more

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