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EditorApplication.SaveScene(string) returns true even if saving file has...
To reproduce: 1. Open the attached project 2. Go to Window -> Scene Saver 3. Try to save the scene with invalid characters 4. Notice... Read more
Undo not working when replacing Collider by adding RigidBoby2D/2DCollide...
Undo not working when removing Collider by adding RigidBoby2D 2) How can we reproduce it using the example you attached 1 Create n... Read more
Remove BoxCollider2D/BoxCollider doesn't work when using ReguireComponent
Remove 2D/3D collider doesn't work when using ReguireComponent 2) How can we reproduce it using the example you attached 1 Create n... Read more
It is possible to add 3D colliders and Rigidbody2D (or 2D colliders and ...
It is possible to add 3D colliders and Rigidbody2D (or 2D colliders and Rigidbody) from script 2) How can we reproduce it using the... Read more
Memory usage is higher with audio streamed from disk than compressed in ...
To reproduce: 1. Create new project 2. Import mp3 file 3. Add it to scene and play 4. Notice memory usage 5. Change Load type to "St... Read more
Replace Box collider on adding another Box collider not working
Can add 2 Box colliders to cube regression - not present in 4.2.1 and 4.2.2 - present in all 4.3.x 2) How can we reproduce it usi... Read more
Wrong behavior on adding ConstantForce to GO which has rigidbody2D
Wrong behavior on adding ConstantForce 2) How can we reproduce it using the example you attached 1 Create new project 2 Create empt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support