Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0b5
Issue ID
569349
Regression
No
It is possible to add 3D colliders and Rigidbody2D (or 2D colliders and Rigidbody) from script
It is possible to add 3D colliders and Rigidbody2D (or 2D colliders and Rigidbody) from script
2) How can we reproduce it using the example you attached
1 Create new project
2 Create cube
3 Create script A that has
gameObject.AddComponent<BoxCollider>();
gameObject.AddComponent<Rigidbody2D>();
4 Add A to cube and press Play - No error, Collider is not removed
(collider should be removed or should give exeption)
Same for
gameObject.AddComponent<BoxCollider2D>();
gameObject.AddComponent<Rigidbody>();
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
Add comment