Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0b5
Issue ID
569349
Regression
No
It is possible to add 3D colliders and Rigidbody2D (or 2D colliders and Rigidbody) from script
It is possible to add 3D colliders and Rigidbody2D (or 2D colliders and Rigidbody) from script
2) How can we reproduce it using the example you attached
1 Create new project
2 Create cube
3 Create script A that has
gameObject.AddComponent<BoxCollider>();
gameObject.AddComponent<Rigidbody2D>();
4 Add A to cube and press Play - No error, Collider is not removed
(collider should be removed or should give exeption)
Same for
gameObject.AddComponent<BoxCollider2D>();
gameObject.AddComponent<Rigidbody>();
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedback” option
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
Add comment