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Fixed in 4.3.X

Votes

0

Found in

4.3.0b5

Issue ID

569349

Regression

No

It is possible to add 3D colliders and Rigidbody2D (or 2D colliders and Rigidbody) from script

2D

-

It is possible to add 3D colliders and Rigidbody2D (or 2D colliders and Rigidbody) from script

2) How can we reproduce it using the example you attached
1 Create new project
2 Create cube
3 Create script A that has

gameObject.AddComponent<BoxCollider>();
gameObject.AddComponent<Rigidbody2D>();

4 Add A to cube and press Play - No error, Collider is not removed
(collider should be removed or should give exeption)

Same for
gameObject.AddComponent<BoxCollider2D>();
gameObject.AddComponent<Rigidbody>();

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