Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0b5
Issue ID
569352
Regression
No
Wrong behavior on adding ConstantForce to GO which has rigidbody2D
Wrong behavior on adding ConstantForce
2) How can we reproduce it using the example you attached
1 Create new project
2 Create empty object
3 Add rigidbody2D
4 Add Component -> Physics->ConstantForce
- error in console, not in window (should be in window):
"Can't add component 'Rigidbody' to Cube because it conflicts with the existing 'Rigidbody2D' derived component!
UnityEditor.HostView:OnGUI()"
- in all other cases the warning window appears (for example adding Box Collider)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
Add comment