Search Issue Tracker
Duplicate
Votes
0
Found in
4.3.0b5
Issue ID
569344
Regression
No
Remove BoxCollider2D/BoxCollider doesn't work when using ReguireComponent
Remove 2D/3D collider doesn't work when using ReguireComponent
2) How can we reproduce it using the example you attached
1 Create new project
2 Create empty object
3 Create script A that requires BoxCollider
4 Add A to cube
5 Add BoxCollider to cube from UI, in poped-up window press Replace - notice BoxCollider is not removed - added 2 BoxColliders (no any messages)
Same for 2D colliders.
Reproduced only for same colliders.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
This is a duplicate of issue #568369