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[Editor] Game view Statistics refresh with one-frame delay
How to reproduce: 1. Open a new project2. Configure the layout to see the Game window and the Hierarchy at all times3. Turn on Stats... Read more
Model Importer multi-editing fails when model scale differs
Model Importer multi-editing fails when model scale differs Repro:- have a project with 2 humanoid meshes of different scales- selec... Read more
[Editor, CurvesEditor] Performance drops in editor when enabling Send Co...
To reproduce:- Open attached project and launch "test" scene- Select MainCamera- Go to Particle System Curves in Inspector- Drag one... Read more
When Adding the first curve to the Animation, auto select it
When Adding the first curve to the Animation, auto select it, so user can add keyframes right away. Read more
Default cursor competes with OS cursor
- Open Player Settings and set Default cursor in Cross-Platform Settings- Open e.g. Build Settings window and drag it over Game view... Read more
Setting Bypass Effects to false mutes audio
- Set Bypass Effects to true- Enter play mode- Set Bypass Effects to false- Audio muted Read more
Playmode tint not consistent in inspector
playmode tint is not consistent in the inspector.see attached screenshot. Read more
Cannot move the cursor to a specific position when renaming an Asset
Steps to reproduce : - create a new project- create a new folder- click rename and notice that you cannot place the cursor between t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing