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Duplicate

Votes

1

Found in

2020.2

2020.2.1f1

2021.1

2021.2

Issue ID

1307184

Regression

Yes

[URP][WebGL][Localization] WebGL Player crashes when using URP with Localization

IL2CPP

-

How to reproduce:
1. Create an empty project with the URP template
2. Add the Localization package through a git URL (com.unity.localization)
3. Create an empty Localization Settings Asset (Assets->Create->Localization->Localization Settings)
4. Make a WebGL build
5. Host the WebGL build on a local server
6. Open the built WebGL Player in a browser
7. Wait for the Player to load
8. Inspect the Developer Console (common shortcut F12)

Expected result: Player doesn't crash and no errors are thrown
Actual result: "abort(58)" error is thrown

Reproducible with: 2020.2.2f1, 2021.1.0b2, 2021.2.0a2 (Localization 0.9.0-preview, URP 11.0.0)
Not reproducible with: 2018.4.31f1, 2019.4.18f1, 2020.1.17f1

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