Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.2.X, 2021.1.X
Votes
0
Found in
2020.1
2020.2.0f1
2021.1
2021.2
Issue ID
1302872
Regression
Yes
Editor Crashes when name of Serialized Sprite variable is edited
Reproduction steps:
1. Open user attached project
2. Select "Assets\Prefabs\Cards\Ping.prefab"
3. Edit the Card Flipper Script by renaming any of the Sprite variables
4. Go back to Unity
Expected result: The Sprite variable is edited
Actual result: The Editor crashes
Reproducible with: 2020.2.0a18, 2020.2.2f1, 2021.1.0b3, 2021.2.0a2
Not reproducible with: 2019.4.18f1
Could not test with: 2018.4.30f1 (Prefab breaks)
Notes:
On a clean project the Script Component disappears from the Inspector until the Prefab is reselected instead of crashing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
- The Sprite Library Editor window has an incorrect order of Sprites when the Sprites are reordered and the order saved
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a5
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0b8
Resolution Note (fix version 2020.2):
Fixed in 2020.2.6f1