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Snap To Grid doesn't work with sprites
Steps to reproduce : - create a new project- create a cube- hold ctrl and move it around and notice that it behaves according to the... Read more
Enum is named EditorSkin.Inspector and EditorSkin.Scene, and that it sho...
EditorGUIUtility.GetBuiltinSkin(EditorSkin.Inspector) The behavior in all previous versions of Unity (returning the currently active... Read more
If you have static objects with a null material you get nullrefs when hi...
Regression - not reproduced in 4.2 and 4.3.0a1 1 Open bugdemo.unity2 Hit play Read more
The Console Tab is spammed with "Shader wants normals" when using 3d text
To reproduce:1. Open project TestBugReport2. Open scene TimeText3. Double click "Text" in hierarchy to focus on it in scene view4. E... Read more
4.3b1 doesn't auto-generate solution files when opening C# scripts in OSX
Operating System:OSX 10.8.4 Version:Unity pro 4.3b1 Steps to duplicate:1. Open Unity in OSX2. Create a new project (parameters don't... Read more
.mod file preview looks glitchy
Regression from 4.2.1f4 (4d30acc925c2) - the preview icon used to be a plain gray square Read more
[Win Store Apps] Underscore character is not supported on Win Store Apps
[Win Store Apps] Underscore character is not supported on Win Store Apps. Repro steps:1. Open project "underscore_bug";2. Build a VS... Read more
MonoDevelop will Not responce when we close it during Attaching to Unity
Create new projectCreate new scriptOpen Script with MonoDevelop 4.0.1Attach Monodevelop to Unity ProcessRun scene in UnityClose Mono... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing