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[Lightning] Shadow Casters doesn’t get updated by changing ShadowMask Pr...
Shadow Casters doesn’t drop when ShadowMask Property is changed from “Distance ShadowMask” to “ShadowMask” on Mac OSX Prerequisites:... Read more
[UI] Cursor indicator cannot be placed on a specific text area in Light ...
Steps to repro: 1. Open attached project and 't1' scene;2. Open 'Light Explorer' window (Window>Lighting>Light Explorer);3. Se... Read more
Clicking apply on a UI prefab moves the scroll view content
To reproduce:1. Open attached Unity project "UI_Test.zip"2. Open "Shop" scene3. In the Hierarchy, click on "ShopCanvas"4. Click Appl... Read more
Animation is not playing when root bone is named differently than in ori...
To reproduce:1. Open my attached project2. Enter Play mode - two animations playing3. In Hierarchy, find ChangeThisToBone001 and ren... Read more
[Android] Device enters immersive mode even when splash screen is turned...
How to reproduce:1. Open the project attached by QA2. Deploy to device3. Notice app enters immersive mode when loading Expected beha... Read more
AnimationEvent.animatorStateInfo.fullPathHash doesn't return unique hash
Steps to reproduce:1. Open user attached project2. Open bug.unity scene3. Play the scene4. Select one button to switch a layer, and ... Read more
[AvatarBuilder] Freeze/crash on "`anonymous namespace'::MarkBoneUp" whil...
Steps to reproduce:1. Open user attached project2. Open test.unity scene3. Play the scene4. Observe the freeze/crash Expected result... Read more
Double calls on AssetPostprocessor.OnPostprocessAllAssets when creating ...
Steps to reproduce:1. Open user attached project2. Drag a game object to the project window3. Notice OnPostprocessAllAssets called t... Read more
Editor crash on ExecuteRenderQueue when creating custom lights
How to reproduce:1. Open project "crash976749.zip"2. Open "planet" scene3. Main Camera -> "Custom Light Renderer (Script)" enable... Read more
Scripting defines are not multiplatform as indicated by a star in the pl...
How to reproduce:1. Open attached project2. Check that 'Scripting Define Symbols' is set as 'myDefine' on android platform-- The def... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes