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Model is clipped by invisible plane in HoloLens 2 project
HoloLens applications are shifting near clipping plane forward unexpectedly REPRO STEPS- load repro project from this URL: https://1... Read more
[AIPlanner] Traits FieldValue default values are not reset after updatin...
How to reproduce:1. Open attached project "2019.3.4f1-788974.zip"2. Open "TraitDefinition.asset" file with notepad3. In Project wind... Read more
Drastic difference in performance of identical code between Unity-compil...
Steps to reproduce:1. Open "case_819623-PerfBug" project2. Open "Test" scene3. Play in editor-- The editor will freeze as it is doin... Read more
[UI] Object shown as missing if removing component from a gameobject, On...
- Add a UI Button to a scene- Add an empty gameObject, e.g. GO1- Attach a script or amy other component e.g. BoxCollider to GO1- For... Read more
[32-bit] Unity crashes on play when loading 32-bit DLL file
To reproduce the bug please follow the steps1. Open "case_693215-DraglineWrapper" project on 32-bit Unity2. Open "dragline" scene3. ... Read more
GetCustomAttributes return null on .NET 4.6
Reproduction steps:1. Open the attached project2. Make sure that Scripting Runtime Version is set to "Experimental (.NET 4.6 Equival... Read more
Error "GetLocalizedString is not allowed" when dragging polygon sprite t...
How to reproduce:1. Create a new project2. Create a new "square" sprite type (Project window -> Create -> Sprites -> Square... Read more
[SRP] Duplicate Additional Camera Data component gets added to prefab ca...
How to reproduce:1. Create a new 3D template project2. Create a prefab from the Sample Scene's Main camera and save the Scene3. Upgr... Read more
Profiler marker is named as "Test[...]" and not "Check[...]
How to reproduce:1. Open the attached "ProfilerBug.zip" project2. Open the "SampleScene" Scene3. Enter Playmode -> Pause the Play... Read more
[CPU PLM] Editor crashes when toggling Baked Global Illumination checkbo...
Steps to repro:1. Open the attached project and 'SampleScene' scene;2. Let the scene's lighting auto-bake;3. When the baking is comp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject