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[Collision] Particle collision detection does not happen if the collidin...
Steps to reproduce : - import the project attached- open the scene and press play- notice that the unicorn will turn red when a part... Read more
Changing script on a monobehavior breaks the component editor
Repro:1) Add a script to e.g the Main Camera2) Change the script using ObjectSelector3) Notice that the cogwheel disappears and cont... Read more
Fatal error message when removing an object in a custom inspector GUI
To reproduce:1. Open project TS22. Open scene 013. Select Controller in hierarchy4. In the inspector, navigate to "Post tags"5. Try ... Read more
[Dynamic Batching] Batching breaks vertex shader transformations
To reproduce:1. Open project BatchingBug2. Open scene Level_013. Enable dynamic batching4. Enter play mode5. Click on the game view.... Read more
RenderTextures do not work correctly for the Android
RenderTextures cannot be created, instead resulting in a NullReferenceException. Unity Versions:4.2.0f4 (38efbd14869d)4.3.0b1 (2f830... Read more
Slowly unlocking WP8 device fires additional pause event after the last ...
Steps to reproduce:1. Create a project that prints out OnApplicationPause(bool) calls.2. Deploy it to Windows Phone 8 device3. Press... Read more
Normal maps colour data is different on standalone vs platforms
To reproduce:1. Open project NormalMap2. Open scene 13. Check NormalMap appearance on standalone vs iOS/Mac (screns attached) Also, ... Read more
Scrambled text in Application-dataPath.html
Steps to reproduce : - open http://docs.unity3d.com/Documentation/ScriptReference/Application-dataPath.html and notice the scrambled... Read more
Keyboard focus cannot be set in an EditorWindow using GUI.FocusControl()
Steps to reproduce : - import the project attached- go to File > Open Test Window- start typing and notice that the window is not... Read more
Input.GetKeyUp, GetKeyDown, and GetKey do not behave properly on OSX build
Steps to reproduce : - import the project attached- build and run the scene- play the build- hold cmd and press X- release both keys... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed