Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.2.1f3
Issue ID
560132
Regression
No
Slowly unlocking WP8 device fires additional pause event after the last unpause event.
Steps to reproduce:
1. Create a project that prints out OnApplicationPause(bool) calls.
2. Deploy it to Windows Phone 8 device
3. Press lock button
4. Press lock button, slowly slide screen to unlock
5. See printed out messages. Repeating step 2 sometimes will produce last message OnApplicationPause(true), which should not happen if application was unpaused.
Not reproducible since:
Version 4.3.0f3 (7eed886c2a59)
Wed, 06 Nov 2013 21:12:33 GMT
In order to fix this issue, device should be updated to Windows Phone Update 3. Addotional information can be found here: http://www.windowsphone.com/en-us/how-to/wp8/basics/windows-phone-8-update-history
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment