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[ScriptUpdater] MDB file is not being created when reimporting DLL and P...
To reproduce:1. Open project attached by the user2. In the project, window go to Plugins/Nuget3. Find FOLDER_NAME (Edits below) fold... Read more
Unity crashes at ValidateAndUpdateTileAssetDirty after building Asset Bu...
To reproduce:1. Open project attached by QA2. Uncheck AssetBundles->Simulate Mode3. Click AssetBundles->Build AssetBundles4. P... Read more
CPU use spikes on Terrain.GenerateBasemap when disabling/enabling Terrai...
Steps to reproduce: In Editor:1. Open Scene "Bronze" from the attached project "Terrain_generateBaseMap.zip"2. Make sure Editor Wind... Read more
Flipped 2D Hinge Joints behave incorrectly
How to reproduce:1. Open Unity2. Load user-submitted project (2D-BugReportProject.zip)3. Open "Game.unity" scene4. Play the scene5. ... Read more
[OSX] Opening script, IDE does not get focused
To reproduce:1. Open users attached project "TestProject.zip"2. Double click Script1.cs3. Observe as the IDE opens4. Double click Sc... Read more
BuildPipelineInterrfaces.InitializeBuildCallbacks() is called on every s...
To reproduce:1. Open project2. Open profiler3. Open and play 'main' scene4. Observe that BuildPipelineInterrfaces.InitializeBuildCal... Read more
Unity crashes when passing null Object to Instantiate
1. Open project attached.2. Press Play. Actual result: Unity crashes.Expected result: Unity does not crash. Read more
'About Unity' credits page only has 2 rows of text instead of all employ...
How to reproduce:1. Create a new project WITH UNITY ANALYTICS ENABLED2. Before Services window has finished loading, open 'About Uni... Read more
MacOS - Importing package by double-clicking fires another Unity instanc...
After installing Unity, on every first instance when user tries to import any package by double-clicking on it, a new instance of Un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes