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[Android] When changing scene after Handheld.PlayFullScreenMovie() was c...
Reproduction steps:1. Open the attached project2. Build and run the project on HTC One M9+3. Notice that after the video finished pl... Read more
Scene is visible in the object selection window for UnityEvent
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, expand canvas and select button4. Add OnClick even... Read more
Custom Editor does not serialize UnityEvent parameters when using Serial...
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Select the "Events" object in the hierarchy4. Add a new event or... Read more
Creating script and deleting it instantly throws an error
Steps to reproduce:1) create new unity project2) right click in project view3) create -> Editor test C# script (do not save the n... Read more
[ComputeBuffer] .mdb with .dll causes Compute Buffer to become unbound
Steps to reproduce:1. Open the attached project2. In the Project view, drop the Shader 'ReadBuffer' onto 'Material'3. Drop 'Material... Read more
[Mono] NotImplementedException is thrown internally when passing IEnumer...
Steps to reproduce:1. Open user attached project2. Look at console window Expected: All scripts are compiled without compile error m... Read more
NavMesh baked on imported mesh with low Mesh Compression is flickering i...
Reproduction steps:1.Open attached project2.Open scene "TestCharacters" located in Scenes > Test3.Open the Window > Navigation... Read more
Runtime test UNetHandlesMaxConnectionsOverflow fails on different platforms
Different error-messages when setting 65535 and 65539 (both not allowed) to m_MaxDefaultConnections in HostTopology How we can repro... Read more
GPU instancing with Legacy Deferred rendering path does not render insta...
To reproduce the issue follow the steps:1. Open "Instancing" project2. Open "Instance" scene3. Run the scene4. Open and Enable Frame... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used