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Profiler won't work with Windows 64bit application
When building a Windows 64bit application, the profiler will never connect to the executable. This only works when building a 32bit ... Read more
Rename "Apply Incoming Changes" button to "Apply All Incoming Changes"
Minor issue: Rename button, since you can actually select/mark individual changesets in list of incoming changes Read more
Severe Performance degredation using MaterialPropertyBlocks and new 4.3 ...
Reproduced on 4.3.0a4 Read more
Cubemaps: support texture compression on them
Unity simply has no options for enabling cubemaps to use any form of compression (dxt5, dxt1 or any platform dependant type) Read more
Cubemaps do not update from original sources when changing dimension or ...
1 Open attached project2 Choose "Sunny1_up Dup" in the Project browser and look the Preview (see attached image step2) - notice the ... Read more
Reported included build size is incorrect
To reproduce:1. Create new project2. Build to iOS3. Check that editor.log shows that 3.7mb of .dll files were included4. Change Stri... Read more
PPtr cast failed when dereferencing! Casting from Texture2D to MonoBehav...
Steps to reproduce : - import the project attached- maximize and unminimize the scene view repeatedly and notice the error in the co... Read more
WebCamTexture is tiled if framerate is set to large int
To reproduce:1. Open project BB_webcam.zip2. Build and run on BB3. Notice that texture is divided into 4 tiles Happens only when usi... Read more
[OSX] On Mac OS frame rate constantly spikes
To Reproduce:1. Create a new project2. Add cameraScript script to camera (cameraScript is attached)3. Build4. Observe how sometimes ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
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- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing