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Script execution order is wrong if a script belongs to a parent hierarch...
To reproduce:1. Open sample project2. Open awake-bug scene3. Make note of the script execution order. Both tester and master scripts... Read more
CacheServer bogus data always written to Editor Console file
Log files always generate CacheServerIntegrate parts.To reproduce:1. Open any Editor.log file.2. Search for CacheServerIntegrate.Thi... Read more
64bit build has no icon in launcher
-e: when building 64 bit build the assigned icon is not shown in the launcher. 32bit build has it.tested on Ubuntu 13.04 -repro:--op... Read more
PostprocessBuildPlayer script will return "Unsupported build target"
To reproduce:1. Open PostProcess project2. Set architecture to Universal or x86_643. Build4. Look at generated platform.txt file in ... Read more
While building another copy of the player is made
To Reproduce:1. Open PostProcessIcon project2. Build for OS X platform3. Check destination folder. A copy of the player is made duri... Read more
Can not disable p4 version control in a project when connection to a p4 ...
Can not disable p4 version control in a project when connection to a p4 server is down. All inspectors are disabled. Read more
Shaders passes change order randomly for instantiated
Shaders passes change order randomly for instantiated material To Reproduce:1. Open the attached project & scene.2. Enter and ex... Read more
Some offmeshlinks are not "bound" to the navmesh
To reproduce:1. Open project OffMeshLinks2. Open scene Testscene3. Check Offmeshlinks > Link14. Start transform of offmeshlink is... Read more
Unity crashes after editing a script attached to an object and quitting ...
To reproduce:1. Open the project2. Open Vuforia-4-CylinderTargets scene3. Select a game object (i.e ARCamera)4. Open any script atta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing