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Editor crashes after enabling certain modules in Particle System while p...
Steps to reproduce:1. Open attached “EnableModule.zip” Unity project2. Open scene “Main”3. Select “Particles” object in Hierarchy4. ... Read more
Stuttery image rendering with fast continuous motion
Reproduction steps:1. Open the attached project.2. Play the 'Test' scene. Actual behavior:- Background will have occasional random p... Read more
Editor crashes at Transform::GetLocalScale when opening scene
Steps to reproduce:1. Download 977460_repro.zip2. Open "game" scene Results: Editor crashes when opening scene. The crash occurs whe... Read more
[Editor] “Assertion failed” exception is generated on Opening a project ...
“Assertion failed” exception is generated on Opening a project on Mac OSX Steps to Reproduce:1. Create a New ProjectException is dis... Read more
[iOS] Incorrect splash image is displayed after launching the app on iPh...
To reproduce:1. Open project attached by the user (iPhoneXSplashBug)-- In the player settings notice that for iPhone X different spl... Read more
[Enlighten] Editor freezes on 'Writing Lighting Data' when baking multip...
Steps to repro: 1. Open attached project;2. In the upper context menu choose Tools > Lightmaps > Bake Build Settings Scenes;3.... Read more
[Android] Some devices are unable to complete SSL connection when using ...
To reproduce: 1. Download and open attached "WebRequestWWW_APItest564p2.zip" project.2. Build and run on a one of the devices which ... Read more
Wrong layer number is being printed when printing out Physics.IgnoreRayc...
To reproduce:1. Open my attached project2. Enter Play mode3. Observe console Expected: IgnoreRaycastLayer is printed as 2Actual: Ign... Read more
[Android] VideoPlayer not playing video from URL when running project
To reproduce:1. Open user's project2. Enter Play mode - video is being played3. Build and Run for Android Expected: video is being p... Read more
Nested block comment with single-line comment will cause errors in shade...
How to reproduce:1. Create a new project2. Create a new Shader3. Add lines anywhere in the shader:/*//*/4. Notice, that the shader f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes