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0
votes
Fixed

[IL2CPP] Struct that contains MarshalAs attribute doesn't work with IL2C...

IL2CPP

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Dec 08, 2017

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Version/s: 2017.2.0f3

To reproduce:1. Open project attached by the user2. Build it for iOS or Android with IL2CPP platform ("Main" scene attached)3. Run o... Read more

6
votes
Duplicate

Linux - Paste from outside Unity into the Launcher input fields doesn't ...

Themes

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Dec 08, 2017

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Version/s:

This impacts all users attempting to log in with a password manager, or trying to paste in an Activation Key Steps to reproduce:- Co... Read more

0
votes
Fixed

Moving windows to a different scaling monitor or scaling them after plac...

Themes

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Oct 06, 2017

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Version/s: 2017.3.0b2

Steps to reproduce:1. Create a new project2. St one of your monitor's scaling to 150%3. Keep your editor in that monitor4. Move one ... Read more

0
votes
Not Reproducible

UV Grab Pass coordinates are incorrectly received in Single-Pass mode

XR SDK

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Dec 04, 2017

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Version/s: 2017.2.0p4

Steps to reproduce:1. Download and open the project2. Make sure the rendering mode is set to single pass3. Enter Playmode Expected r... Read more

0
votes
Postponed

Unity crashes because of an incorrectly (?) defined property

Scripting

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Dec 08, 2017

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Version/s: 2017.3.0f1

How to reproduce: 1. Open any (new) project2. Create a new scene- Play the scene to make sure it doesn't crash3. Attach the attached... Read more

0
votes
Won't Fix

"UnityEvent" doesn't work with multiple instances of the same "Monobehav...

Scripting

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Nov 17, 2017

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Version/s: 2017.3.0b9

Reproduction steps: 1. Open "UnityEventMultipleComponent.zip" project2. In the Hierarchy window click on "Fixed"3. In the Inspector ... Read more

0
votes
Fixed

SpriteToParticles asset crashes editor when selecting game object with C...

Visual Effects - Legacy

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Dec 07, 2017

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Version/s: 2017.1.2f1

To reproduce:1. Open user's attached project, scene "Effector - Repeler"2. Enter Play mode or click on "Ranger - Repeler" game objec... Read more

0
votes
Fixed

GameObject::GetComponentIndex crash when exiting Play mode while corrupt...

Scene Management

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Nov 30, 2017

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Version/s: 2017.1.1f1

To reproduce:1. Open my attached project, scene Main2. Enter and Exit Play mode Expected: editor is not crashingActual: corrupted pr... Read more

0
votes
By Design

[Windows] Sounds played with PlayScheduled don't have perfect stitching ...

Audio

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Dec 07, 2017

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Version/s: 2017.1.1f1

If User plays the shifted sound twice in a row in play mode, using PlayScheduled, the second time and eventual further times will pr... Read more

1
votes
Won't Fix

Physics.Raycast maxDistance field accepts LayerMask object as valid inpu...

Scripting

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Dec 09, 2017

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Version/s: 2017.2.0f3

To reproduce:1. Open user's project, script Caster.cs2. In line 33, observe the structure of Raycast3. Enter Play mode4. While in Pl... Read more

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