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[GLCore] Double datatype is allowed and produces errors in compiled code
Repro steps:1) Open the project2) Click on Test.shader - notice no errors are given3) Click Compile and show code (for GLCore)4) In ... Read more
[tvOS] Application with gamecenter freezes when waking AppleTV from sleep
This is tvOS bug. Radar 25826749 submitted. Reproducible with "tvOS 9.2.1 beta 3" build. Steps to reproduce:1) Put Apple TV to sleep... Read more
[D3D9] GfxDeviceD3D9::SetShadersThreadable crash when reaching a specifi...
To reproduce:1. Download SetShadersCrash_FinalStripped.zip3. Follow instructions in "Building and Running the SetShadersCrash Projec... Read more
[GL2][GLES2] Graphic artifacts on PBR lightning with SM2.0
Repro steps:1) Open the project and ShaderArtifacts.scene2) Switch platform to standalone Mac and change graphics API to OpenGL23) N... Read more
[D3D11][D3D9] RenderTexture with half format produces artifacts
Project:PixelReadingFloat project - takes temp render texture renders quad with gradient shader, samples pixels to texture and gets ... Read more
PlayerSettings.useDirect3D11 obsolete - console warning message is not p...
To reproduce issue follow the steps:1. Create new project2. Open new scene3. Create the script with following code and attach to any... Read more
[tvOS] Build and Run doesn't work on Apple TV with XCode 7.3
1. Create new project2. Build and Run to tvOS3. XCode will open and nothing will happen If XCode 7.2 is used then it will start buil... Read more
[iOS] XCode throws compile error with System.IntPtr in .dll
1. Open attached project2. Build to iOS with IL2CPP3. XCode will fail building Read more
Leaving fullscreen resets resolution set via Screen.SetResolution
1. Open attached project2. Build to OSX standalone3. Enter different resolution into input fields and press button4. Make app window... Read more
[OSX] Running an app with Native Resolution or switching to anything sig...
To Reproduce: 1. Build run & this app (don't enable resolutions dialog).2. Observe that when the app is launched the UI elements... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used