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[GLES3][iOS] skip_variants DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE sho...
Repro steps:1) Open the project and TestScene.scene2) Play in the Editor - notice the plain is blue3) Open Player Settings and unche... Read more
Unity does not include UnityEditor.iOS.Xcode in project file
How to reproduce: 1. Open a new project2. Create a script and place it in a folder named 'Editor'.3. Add "using UnityEditor.iOS.Xcod... Read more
[UNET] Client scatters Networked Prefabs with children and NetworkIdentity
Steps to reproduce:1. open user attached project2. open scene "TheScene"3. build and run (HOST)4. in the editor switch to "LoginScen... Read more
[Inspector] Debug mode doesn’t display correct tiling values for maps ot...
Steps to reproduce:1. Open the attached project2. Open the available scene3. Click the 'Cube' in scene view4. In the Inspector tab, ... Read more
[VR] Debug.DrawRay in VR appears in wrong position
Steps to reproduce:1. Open new project2. Add cube to the scene3. Turn on VR mode and play the scene4. In game view window, turn on G... Read more
[UNET] Can't add similarly named scenes to NetworkManager
Steps to reproduce:1) open users attached project2) open scene "theSceneLogin"3) select NetworkManager4) drag "theScene" from projec... Read more
[Material] renderQueue being changed (and not shown!) by inspector is co...
Material's render queue is sometimes changed by the material inspector, which gets confusing really fast. And often requires changin... Read more
[Shaderlab:CustomEditor] work with non fixed function shader only
Reproduction steps:1. Open "New Unity Project 38" attached project.2. Select "New Material" in the Project tab.3. Notice that Inspec... Read more
Quaternion error when viewing an animation in scene view
Steps to reproduce : - create a cube and open the Animation Window- create an animation for the cube- play the scene- move to the sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window