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No errors if RequireComponent attribute applied to component after it wa...
Steps: 1. Create an object. 2. Create custom component A 3. Add A to the object 4. Edit component A that it now requires e.g. Rigidb... Read more
Hovering game resolution options while script processor spinner is activ...
To reproduce: 1. Open the attached project 2. Make sure Game window is selected in Editor 3. Open build settings 4. Switch build set... Read more
Adding component that requeres own base class adds extra component to th...
If you add to object component like this: [RequireComponent(typeof(B))] public class A : B {} Component B will be added to the obje... Read more
Unity Editor leaks preview cameras
Steps to reproduce : - import the project attached - open the scene "bugdemo" and press play - select the main camera and deselecte... Read more
Editor Crashes when Graphics.DrawTexture is used with a shader that has ...
To reproduce: 1. Open project repro 2. Open scene DrawTexture Grabpass Crash 3. Select DrawTextureThing in hierarchy 4. Drag GrabPas... Read more
Halo texture is not round
To reproduce: 1. Open the project I attached 2. Open the scene 3. Zoom in the GameObject 4. Notice that "Halo" edges have straight l... Read more
Animated parent sprite can't be selected
- Open the SherriffStar scene in the attached project - Make sure you have the Animation window open - Expand the Star game object i... Read more
Shader with faceforward() doesn't compile since 4.2
Steps to reproduce : - create a new project on 4.1 - import the shader - save the project - open it in 4.2+ and notice the shader ... Read more
Sprites added directly in the Animation timeline do not duplicate the la...
- Create some sprites and drag them to your scene view to create an Animation - Check the animation in the Animation Window and noti... Read more
"Error occurs while connecting the polygon contour" when building navmes...
To reproduce: 1. Open attached project 2. Open scene "Scene" 3. Bake navmesh 4. Error occurs while connecting the polygon contour. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon