Search Issue Tracker

0
votes
Fixed

Memory leak errors in the console when searching in the Hierarchy

Scene/Game View

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Aug 01, 2013

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Version/s: 4.2.0f4

Steps to reproduce : - import the project attached- open the scene- search for "light" in the Hierarchy- select a light and notice t... Read more

0
votes
Fixed

WWW.texture destroys quality by converting PNG from sRGB->2.0 gamma and ...

Graphics - General

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Aug 01, 2013

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Version/s: 4.2.0f4

WWW.texture will create the texture in the active colour space only It is not possible to choose which colour space to use, which is... Read more

0
votes
Fixed

-e GameCenter.mm uses a non-thread safe static var

iOS

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Aug 01, 2013

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Version/s: 4.2.0f4

GameCenter.mm uses a non-thread safe static var AchievementWrapper.reportProgress uses a static variable (achievementCache) with no ... Read more

0
votes
Fixed

The terrain texture is not visible in the built project

Assets Management

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Aug 01, 2013

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Version/s: 4.2.0f4

Steps to reproduce:1. Open the project provided by the user2. Open the "FromHelicopter.unity" scene3. Play the scene in the editor a... Read more

0
votes
Not Reproducible

Terrain performance glitch when Quality settings window is open

Editor - Other

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Aug 01, 2013

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Version/s: 4.2.0f4

Note: this issue does not involve play modeTo reproduce:1. Open project MecanimTute2. Open scene Main3. Select terreno in scene4. Se... Read more

0
votes
Fixed

Asset bundles fail to build for BB10

Blackberry

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Aug 01, 2013

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Version/s: 4.3.0a3

Asset bundles fail to build. Read more

1
votes
Fixed

Custom shaders wont be exported to the asset bundle correctly when usin...

Shaders

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Aug 02, 2013

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Version/s: 4.2.0f4

Steps to reproduce : - import the project attached- go to Build > AssetBundles- open the scene ShowAssetBundle and notice the glo... Read more

0
votes
Not Reproducible

Can't select transparent objects with surface shader when clicking on no...

Scene/Game View

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Aug 02, 2013

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Version/s:

Steps to reproduce : - create a new project- create a cube- create a material and set the shader to Transparent - Diffuse- set the t... Read more

0
votes
Fixed

Shaders with fullforwardshadows render on top of others in deferred (reg...

Graphics - General

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Aug 03, 2013

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Version/s: 4.2.0f4

Shaders with fullforwardshadows directive render on top of other objects when deferred lighting is enabled. Worked in 4.1, stopped w... Read more

0
votes
Fixed

[Camera] OS X standalone graphics are broken when 1 camera w/ clear flag...

Camera

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Aug 04, 2013

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Version/s: 4.2.1f1

To reproduce:1. Open NGUI-dynamic-font-test project2. Open scene test3. In scene view move one of the labels.4. In game view you'll ... Read more