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0
votes
Fixed

[Android] Rendering problem on Vivante GPUs with Unity 5

Android

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Dec 14, 2015

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Version/s: 5.2.1p4

There are rendering problems on Vivante GPU's after upgrading to Unity 5. Read more

3
votes
Fixed

[Android] UI performance regression on most Adreno 305 devices

Android

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Mar 30, 2016

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Version/s: 5.3.3f1

To reproduce:1) Open attached project and scene in it2) Make sure it autoconnects to profiler3) Build and run on device4) Open profi... Read more

1
votes
Fixed

[Android] RenderTexture is corrupted after resume on Android

Android

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Apr 01, 2016

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Version/s: 5.3.4p1

Regressed from 5.3.4p1 Steps to repro:1. Build and run repro project2. Cube rendered by RenderTexture in the top left corner (Meizu)... Read more

0
votes
Fixed

[5.4] TextureArrays: ability to release system memory copy for non-reada...

Graphics - General

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Apr 01, 2016

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Version/s: 5.4.0b12

Currently Texture2DArrays effectively behave as "readable" textures; the system memory copy of the pixels is always there. Should fo... Read more

0
votes
Duplicate

[WP8.1] Wrong orientation of the second splash screen

Windows Store Apps

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Mar 30, 2016

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Version/s: 5.3.4f1

When the project is set to use only "Landsacpe Left" orientation in Unity Player Settings, deploying game on Windows Phone 8.1 the s... Read more

0
votes
Fixed

[Shuriken] Prewarm is ignored when start delay value was greater than st...

Shuriken

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Apr 01, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Download and import attached project.2. Open scene: Test3. Press play. Expected result: Both particles start ... Read more

0
votes
Duplicate

AudioSource.time is incorrect when .wav file sample rate is not 44.1khz

WebGL

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Mar 31, 2016

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Version/s: 5.3.2f1

Steps to reproduce this issue:1. Build and run attached project to WebGL.2. Text near the button on the upper left corner is: string... Read more

0
votes
Fixed

[OpenGL] Calling Graphics.Blit after WaitForEndOfFrame stops the game/pl...

OpenGL

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Apr 01, 2016

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Version/s: 5.3.4p1

The game/player view doesn't update when Graphics.Blit is called at the end of frame, after WaitForEndOfFrame. In the example projec... Read more

1
votes
Fixed

[Android] [SDK] Editor doesn't detect that SDK is in protected path and ...

Android

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Apr 01, 2016

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Version/s: 5.3.4p1

DUT:1) Place Android SDK somewhere protected (like into Program Files)2) Delete important part of SDK (for example, build tools)3) O... Read more

4
votes
Fixed

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