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Object picker fails to set selected Object when Array/List is defined be...
Reproduction steps:1. Open the user's attached project and SampleScene scene2. In the Hierarchy window, select TestList GameObject3.... Read more
Unity leaks memory/crashes when trying to open a project with a broken a...
Reproduction steps:1. Open the attached "BrokenAssetMemory.zip" project2. Open it from Unity hub Expected result: Project opensActua... Read more
[HDRP][DXR] Pathtracer renders HDRI with a lower resolution than rasteri...
Repro steps :- Open attached project- Open SampleScene- Go to game view- Notice the sharpness of the 8k HDRI- Select volume and enab... Read more
[IL2CPP] AudioSource.Play doesn't Play Audio when called from the Button
Reproduction steps:1. Download and open the attached project 'WebGLButtonAudio.zip'2. Open Scene 'SampleScene'3. Build and run the p... Read more
[URP] [Camera] Depth seems incorrect to user when camera's postpro=off
Steps 1a. Open 16bpc minimal repro1b. upgrade to URP, create a new UniversalRenderPipelineAsset1c. assign URPAsset in Graphics setti... Read more
[HDRP][DXR] CaptureScreenshot with superSize > 1 capture an image with n...
Repro steps :- Open attached project- Open SampleScene- Press Play- Click on the yellow sphere on the center- Notice the console mes... Read more
[Shadergraph] Virtual Texture "Layer Reference" name doesn't sanitize pa...
Repro steps:1. Create a shadergraph2. Create a virtual texture3. Copy and paste a word with an invalid symbol (such as an exclamatio... Read more
[Shadergraph] Action that causes the graph to error does not print error...
Repro steps:1. Create a shadergraph2. Create a virtual texture3. Copy and paste a word with an invalid symbol (such as an exclamatio... Read more
[Fbx Exporter] FbxProperty.Set() does not take 'string' argument
Reproduction steps:1. Open attached project "FbxExport.zip"2. In Project window, open Assets/Test.cs3. In script editor, observe lin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
- 2D light leaks through ShadowCaster2D when ShadowCaster2D components are disabled then re enabled at runtime in Player builds
- Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedback” option
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object