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Multiple Grass Textures lead to bleeding across atlas charts.
Steps to reproduce:1. Download and open attached project "delete my.zip"2. Open scene "1"3. Notice artifacts floating above grass qu... Read more
When a prefab is instantiated and HideFlags.DontSave is applied, an erro...
To reproduce:- open the project- hit play- notice the object is spawned- hit play again to stop, see error log:Can't destroy Transfo... Read more
Timeout of WebRequest causes undisposable thread pool to freeze Unity Ed...
Reproduction steps(GIF attached):1. Open and play attached Unity project.2. Click on the "WebRequest" button.[Windows]3. "ThreadPool... Read more
Some letters are rendered differently when text is 1 or 2 pixels offset ...
How to reproduce:1. Open that attached project2. Open Test scene3. Make sure that the Game View is using TextGlitch (669x509) as a s... Read more
Crash if using MenuItem with generic class
Please note that use of generic classes/methods for MenuItem is not supported and therefore shouldn't be used. Steps tor reproduce: ... Read more
Button stays highlighted if interactible is disabled and then enabled on...
1. Open attached project2. Build to iOS3. Touch any of the squares4. Squares will be set to interactible false and then true5. Selec... Read more
Undoing parent change in playmode results in crash
Steps:1. Play scene.2. Undo (Cmd + X) few times. Read more
Playing scene with particles crashes at ParticleSystemParticles::element...
Steps to reproduce: 1. Open attached project "786316.zip"2. Open scene "bake_scene_01"3. Run itUnity crashes at ParticleSystemPartic... Read more
RectTransform changes its position if unparenting from scaled parent
Steps to reproduce: 1. Open attached project2. Open scene "BugTest"3. Run scene4. In console, notice two outputs. First is the RectT... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
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