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BlackBerry Z10 will not sleep with game active in the foreground
Create the simplest project possible, deploy it to a BlackBerry Z10 and set the Display/Screen Lock to 10 seconds, and wait and the ... Read more
Dragging sprites into empty area of dopesheet to create new curve doesn'...
1. Drag sprites from hierarchy to empty area in dopesheet Observe how nothing happens in regards to creating a new curve Read more
After crashing the Unity editor retains broken prefabs
To Reproduce: 1. Open crashTest project 2. Save scene 3. Place a few cubes in the scene 4. Turn one of the cubes into a prefab 5. A... Read more
Default parameter of a blend tree is different in Animator and Inspector
The default blend value of a blend tree node is different in the Animator windown and Inspector. The Animator window shows a generic... Read more
Ctrl+Z fails to undo Animation Type changes, yet seems it has worked
Repro steps: 1. In the Model Importer of a humanoid model change Animation Type to None and Apply 2. Press Ctrl Z - the type changes... Read more
[Skybox] The Left and Right labels on the skybox/6-sided shader are reve...
You can test this yourself, just cut up the cross into 6 segments and paste into the corresponding area, and you will notice that on... Read more
Undo doesn't work with Avatar mapping - when mapped using the body image
Repro steps: 1. Assign the spine bone to the wrong bone - on the list of bones 2. Press Ctrl Z - the change is undone 3. Assign the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support