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[MS BUG][UWP] Ping doesn't work and an exception is thrown when Ping.isDone
Additional Info: This issue is blocked by a Windows bug in IcmpCreateFile API: fails when called from within a UWP App Container (re... Read more
[MacOS] When closing "Add Open Scenes" browser window NullReferenceExcep...
Reproduction steps:1) Open any project / create new one2) Open Build Settings window3) Press "Add Open Scenes"4) Press "Cancel" on p... Read more
Editor crashes when deleting in-use SpeedTree Terrain assets
The Unity Editor will crash when deleting SpeedTree assets that are being used by an active Terrain system in an opened scene. Repro... Read more
streamingAssetsPath is not relative to UnityLoader.js
-e: Application.streamingAssetsPath is relative to the html index file loading the webgl player instead of the "UnityLoader.js" scri... Read more
Unity crashes on startup at "MemoryProfilerStats::UnregisterObject" whe...
To reproduce (2017.1.2p3 and 2017.3.0b10):1. Open attached Unity project "Plugins.zip" Result: Unity crashes on startup To reproduce... Read more
[PlayerSettings] Setting Active Input Handling to its current state trig...
Steps to reproduce:1) Open any project.2) Go to PlayerSettings > Other Settings.3) Under 'Active Input Handling' field, select th... Read more
UWP builds do not distinguish between left and right shift keys when che...
To reproduce:1. Open user's project2. Enter Play mode, while observing the text field, press left and right shift3. Build and run pr... Read more
[Cloth] Attaching cloth to a primitive causes the translation tools to b...
Steps to repro 1. Open attached project or create a new one2. Create a cube primitive3. attach a cloth component to the cube4. Notic... Read more
[Physics] Edit contraints button is completely dysfunctional
Steps to repro 1. Open the attached project or a new project2. Create a new cube primitive3. Attach the cloth component or view the ... Read more
[Cloth] Cloth editor has 2 identicle edit contraints buttons - both seem...
Steps to repro 1. Open attached project, or create a new one2. Create a cube and attach the cloth component3. Notice that the cloth ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open