Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a1
Issue ID
1304028
Regression
No
[iOS] Unity Remote doesn't take up the entire screen on devices that have taller aspect ratios
Steps to reproduce:
1. Open a new Unity project
2. Open Unity Remote on an iPhone with taller display (any of the newer iPhones with notches work)
3. Select the device in "Project Settings/Editor/Unity Remote" window
4. Click 'Play' in Editor
Expected behaviour: The streamed game view on device should take up entire screen.
Actual behaviour: Game view on device takes up only a part of the screen, sticking to 16:9 aspect ratio no matter what device is used and leaves unused space/black bars on top/bottom of the screen.
Reproduced with:
2019.4.16f1, 2020.2.0b7, 2021.2.0a1
Not reproducible on Android (tested with Samsung Galaxy Note20).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment