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Editor Crash due to wrong type identification (.NET 4.6)
To reproduce:1) Open attached project and scene2) Play it CRASH! Reproduced in 2017.1.0f3, 2017.2.0f3, 2018.1.0a5 Can't get stack tr... Read more
InitializeOnLoadMethod throws exception with generic parameter
Steps to reproduce:1. Open user attached project2. Uncomment the first line of TheBug.cs script3. Notice the errors in the console- ... Read more
[Editor Window] Null reference exception is shown when interacting with ...
Steps to Repo:1. Import Gaia editor extension from asset store or open [use-case] Terrain - Procedural Terrain project2. Go to windo... Read more
[Mobile] Metallic Standard Shader looks unlit on an Android with a Mali ...
Steps to reproduce 1. Open attached project2. If you're building for Android, set the Graphics API to OpenGLES3, if you're building ... Read more
Editor freeze on "Checking workspace has not changed" message
1. What happened? Still getting more information, but for some users, after pulling the latest changes in their project via Collab t... Read more
WWW request doesn't send Content-Length header
To reproduce:1. Open attached project;2. Open "Main" scene;3. Enter Play mode;4. Look at the Debug.Log thrown to the Console. Expect... Read more
Right-clicking on an asset destroyed (from script) during playmode crash...
To reproduce:1)Open the attached project2)Open "test" scene3)Run the scene and press "D" key to call DestroyImmediate on "test.prefa... Read more
Unexpected jump while debugging nested loops in Visual Studio
How to reproduce:1. Open Unity2. Load user-submitted project3. Open 'ArrayTest.cs' script in Visual Studio4. Set Visual Studio debug... Read more
All about bugs
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Latest issues
- "Visual Effect Event Tester" Overlay is cut off when using the Scene View not in standard dimensions
- Visual Effect overlay has no tooltips for the playback controls
- Github link in the Rider tab of Preferences window has no padding on the left side and is not aligned with the other elements
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa