Search Issue Tracker
[UI Elements] Undoing slider doesn't revert to the value before you star...
Steps to reproduce:1. Start a new project2. Select Main Camera game object3. Drag and drop the Field of View Slider to any other val... Read more
Disabling a canvas doesn't make the image on it invisible
Repro: 1.Download the attached project or the Tanks!!! Reference project form the Asset Store: http://u3d.as/GZ52. Load Open the Spl... Read more
Unable to Ctrl + Move to snap to grid
Steps to reproduce:1. Create a new project2. Select a game object3. Ctrl + move the object and notice that snapping does not work Ex... Read more
UnityDistanceBasedTess() crashes Unity editor without stack trace when u...
How to reproduce:1. Open Unity2. Load tester-submitted project(TesselationTest.zip)3. Open '1.unity' scene4. Select 'New Material' i... Read more
[Android][iOS] GPUInstancing doesn't recognize same material ("Objects h...
Steps to reproduce: 1) Download attached project and open in Unity2) Switch platform to Android in the Build Settings3) Make sure Gr... Read more
[UIELEMENTS] Blurriness when positioned on even + 0.5
To reproduce: open the graphic test #697 in branch 'editor/bugfix/blurry-pixel-cache-regression'. Position any of the large "Alignme... Read more
Editor crash on profiling editor
- Open a new Unity project- Open Profiler window and dock it- In the Hierarchy window and Canvas gameobject (UI -> Canvas)- Then,... Read more
[Android][VR] XRSettings.LoadDeviceByName does not quit VR mode when usi...
To reproduce: 1. Download and open attached "GearVRLoadDevice.zip" project.2. Add oculus signature file for target device.3. Build a... Read more
Disabled Canvas elements are still visible
Steps to reproduce:1. Open QA's attached project2. Open scene "Main"3. Under "Canvas" disable the "Image"4. Notice that it is still ... Read more
[2D] Batching on sprite atlas is not behaving properly
What happened:When adding the attached unitypackage to a bigger/fuller project, the batching does not behave correctly. Repro steps1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components