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[Android][PS4] IL2CPP: classes duplicated from Standard Asset classes ar...
Steps to repro: 1. Use attached repro project, ensure that scripting backend set to Mono2. Build and run it on the device3. On app s... Read more
Playables crash on cyclic graphs
Run the "Test Cycle" scene.We do not handle cycles in the graph so Mixer A -> Mixer B -> Mixer A crashes.We should detect and ... Read more
Playing a scene with OVR utilities crashes Unity
Steps to reproduce:1) Extract and open the attached project (791720-stripped.zip) in Unity.2) Press 'Play'.3) Unity crashes. *Note: ... Read more
Importing some video files requires QuickTime to be installed
How to reproduce:1. Create a new project2. Download the attached movie.mp43. Drag it to created project4. Notice the error "Movie im... Read more
[iOS] Application fails to load when all audio clips are referenced in s...
Steps to reproduce: 1. Open project from link below2. Build to iOS3. Launch on low end device like iPhone 4 or iPad Mini 14. App wil... Read more
Lightmaps for objects far away from transform origin have artefacts
Workaround: assign a http://docs.unity3d.com/Manual/LightmapParameters.html to the distant mesh and set pushoff to a higher value. T... Read more
[TextureImport] Importing large HDR cubemaps uses a lot of memory, crash...
TLDR: importing 15000x7500 HDR file into a 4096x4096 cubemap uses 9.2GB of memory during the import process. Steps to reproduce: 1. ... Read more
[ExecuteInEditMode] OnTransformChildrenChanged is called thrice when del...
Steps to reproduce: 1. Open attached project2. Open scene "OnTransformChildrenChangedBug"3. In hieararchy, select "Bug" GO and creat... Read more
[DLL]Importing native DLL crashes Unity
Steps to reproduce:1. Open attached project.2. Open scene named "main".3. Press play button.4. Notice that Unity crashes and "Unity ... Read more
[PhysicsManager]Proporties of the PhysicsManager are described incorrectly
Steps to reproduce:1. Open attached project.2. Navigate to "Edit->Project Settings->Physics".3. In the "Inspector" window try ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left