Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.4f1
Issue ID
785308
Regression
Yes
[PhysicsManager]Proporties of the PhysicsManager are described incorrectly
Steps to reproduce:
1. Open attached project.
2. Navigate to "Edit->Project Settings->Physics".
3. In the "Inspector" window try hovering mouse over properties of "PhysicsManager".
4. Notice that some descriptions are represented incorrectly.
(for example, it mixes up "Sleep Threshold" with "Default Contact Offset", "Queries Hit Triggers" with "Bounce Threshold").
Expected result:
Hovering mouse over these properties should represent correct descriptions.
Reproduced with:
5.2.4f1, 5.3.4f1, 5.3.4p4, 5.4.0b16.
Cannot reproduce with:
5.1.0f3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion
Add comment