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0
votes
Won't Fix

Animator Transition lines become thick and overlay the properties pane w...

Graphics - General

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Nov 28, 2017

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Version/s: 5.6.4p3

Animator Transition lines become thick and overlay the properties pane when swithing OpenGL<->Metal After switching between Op... Read more

0
votes
Not Reproducible

[Collab] User loses all data in hierarchy after updating the project

Collab

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Nov 28, 2017

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Version/s: 2017.3.0b11

Steps to reproduce: 1) User 1 creates a cube in an empty project and pushes through collab.2) User 2 pulls the project. He adds a ch... Read more

1
votes
Fixed

[Linux] "Cursor.lockState" Not displaying cursor after going from "Locke...

Linux

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Nov 08, 2017

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Version/s: 2017.2.0f3

Reproduction steps: 1. Open "lockmouse_test.zip" project2. Build for Linux Standalone3. Launch the app4. Move the mouse cursor aroun... Read more

0
votes
Fixed

[IL2CPP][Android] Unity CIL Linker fails to run when compiling assemblie...

IL2CPP

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Oct 26, 2017

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Version/s: 2017.2.0f3

Android builds fail when assemblies that utilize iOS code are used in the project, even though the code isn't used directly. This af... Read more

0
votes
Fixed

[Android] Asus K011 does not show a StreamingAsset video

Video

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Nov 28, 2017

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Version/s: 2017.3.0b11

To repro:1) Open attached project2) Build and run on a Asus K011 device Expected result: a video can be seen on the screenActual res... Read more

0
votes
Postponed

GCSettings.LatencyMode property setter does not change the actual value

Mono

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Nov 23, 2017

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Version/s: 2017.1.2p3

To reproduce:1. Open project attached by QA2. Open scene "a"3. Hit play -- This will activate a script that prints System.Runtime.GC... Read more

1
votes
Fixed

"Assertion failed: TLS Allocator ALLOC_TEMP_THREAD..." error is thrown w...

2D

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Nov 27, 2017

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Version/s: 2017.3.0b10

How to reproduce:1. Open user attached project and "aaa" scene2. Notice that user has SpriteAtlas that uses RGBA Crunched ETC 2 Text... Read more

0
votes
Fixed

[Mobile] Player crashes when LZ4 compression is disabled in the build pi...

Android

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Oct 17, 2017

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Version/s: 2017.1.0f3

When running an application on android when built without LZ4 compression the game will crash, theoretically due to allocating 87241... Read more

0
votes
Fixed

[DX12] Editor crahes when setting RenderBuffers depth texture with anti ...

DirectX12

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Sep 26, 2017

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Version/s: 2017.3.0b1

Steps to reproduce: 1. Open attached project "954098.zip"2. Make sure selected Graphics API is Direct3D123. Open "main" scene4. Sele... Read more

0
votes
Won't Fix

Editor crashes on fbxsdk::FbxReaderFbx7_Impl::RebuildTargetShapes after ...

Asset - Database

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Nov 28, 2017

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Version/s: 2017.1.0f3

Steps to reproduce:1. Create new Unity project2. Import attached “Model.FBX” file Reproduced in: 2018.1.0a6, 2017.3.0f1, 2017.2.0p4,... Read more

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