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[Socket][Windows] Unity hangs when calling Socket.Accept()
Steps to reproduce: 1. Open attached project2. Open scene "main"3. Enter playmode4. See that Editor hangs 5. Comment out line 93 in ... Read more
[WebGL] Scrolling causes random cursor jumps in chrome browser builds
Reproduction steps:1. Download the attached project2. Build the project to WebGL platform3. Open it with chrome4. Click on '2' to lo... Read more
Scene viewport has a flickering triangle when primary Graphics API is se...
How to reproduce:1. Open the "GLES FLICKER" project2. In Scene view, observe the viewport3. In Game view, observe the viewport Expec... Read more
Baked Lightmap preview result is very different from the baked one
When using the Baked Lightmap visualization mode, we can switch between a preview state (auto replacement) and a baked state (Lightb... Read more
Burst errors spammed in the Console when installing recommended packaged...
Steps to reproduce: Create new Unity project Open Multiplayer Center window Select “Sports” Genre Select “Number of Players” > 2 ... Read more
Crash on UnityEngine.Mesh.SetSubMesh_Injected when setting a Submesh of ...
How to reproduce:1. Open attached Project "Case_1232580" and load "SampleScene"2. Press Play Reproducible with: 2019.3.8f1, 2020.1.0... Read more
[RenderGraph] [XR] Imported textures are not using the correct dimension...
Steps to reproduce: Actual results: Expected results: Reproducible with versions: Not reproducible with versions: Can’t test with ve... Read more
Vector3 does not implement IFormattable interface
How to reproduce:1. Open the attached 'project-1179279.zip' project2. Enter Play mode and observe the Console window Expected result... Read more
OpenGL/GLES static const vector returns incorrect data
Repro steps:- Open test project and make sure the render backend is set to OpenGL- Press play and observe incorrect faces 5 & 6 ... Read more
Standard (Specular Setup) shader still has specular when using a black s...
Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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