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[SkyManager] Thumbnails in a Project window get darker after reimporting...
How to reproduce: 1. Create a new Unity project 2. Create a cube in a scene 3. Create a prefab from a newly created cube 4. Create n... Read more
[URP] ExitingEditMode and ExitingPlayMode are not logged when calling Pl...
How to reproduce: 1. Open the user-submitted project 2. Enter and exit Play mode 3. Observe the Console window (Window > General > C... Read more
[IL2CPP][HDRP] Crash when opening the player made with IL2CPP Faster builds
Reproduction steps: 1. Create a new HDRP project 2. Go to Player Settings -> Scripting backend -> IL2CPP 3. Go to Build Settings -> ... Read more
[HDRP] When decals are placed as child objects, they dont spawn at 0,0,0...
1) Open any HDRP project 2) Create an empty game object and move it away from 0,0,0 coordinates 3) Right click the object above and ... Read more
Mouse delta events not called when "Update Mode" in Project Setings is s...
How to reproduce: 1. Open the user attached project (ReproInputSystemWebGL.zip) and make sure the "SampleScene" is open 2. Press Ctr... Read more
AnimationCurves show wrong curves when swapped in Reorderable list
How to reproduce: 1. Open the attached project "ReorderableCurves.zip" 2. Open the "Reorderable Curves" scene located in the Assets ... Read more
[Android] Crash on je_calloc+44 when building the project on Android dev...
Reproduction steps: 1. Download the attached Unity project "Crash.zip" from Google Drive (link in the edit) 2. Go to File > Build Se... Read more
.jspre files being ignored in release build after emscripten update
-e: Function defined in a .jspre file is not available in 2021.2 beta. --breaks with 2021.2b1 after emscripten update --works with d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map